MRC is an abbreviation of “Multi Racing Championship,” but it might as well stand for “Minimalist Racing Champion-ship.” The presentation and features of this little-known N64 racer are minimal, to say the least—most glaringly, there are only three tracks in the entire game. Now, with that being said, the tracks are fairly long and multifarious, spanning craggy mountainsides and European cityscapes, and each one is chock-full of shortcuts insuring that no two laps ever have to be taken in the same way. Part of the fun of MRC is in exploration, trying every track in all possible permutations and combinations of avenues, lanes and off-road terrains, seeing which one yields the shortest lap time. It’s absolutely necessary that you find these alternative routes to shave off the seconds, as every lap is moderated by way of timed checkpoints, which are anything but forgiving. In MRC, as in life, you’ll fail many times before you find your proper path. Thankfully, there are ten different automobiles available, ranging from standard sportsters to off-road vehicles, with which you may traverse this trio of tracks in trial and error. In essence, MRC is about making your own replay value. MRC’s tracks are like the body of a long-term lover, in that you have to be willing to familiarize yourself with every twist, turn and sinuous curve in order to keep things exciting. With MRC as with love, if you put in the hard work with what you’ve been given, you might just be rewarded maximally for your efforts.
No comments:
Post a Comment
PLEASE, TROLL AWAY!