Monday, October 23, 2017

Superman 64

The passionate retro gamer inevitably seeks out mint condition copies of his or her favorite games. So too will he or she buy mint condition copies of the best games ever. Likely, there will be overlap between these two categories of “best” and “favorite”. But what about the games that aren't so good? What about the games that are classically awful? Not unlike great games, these too stand as singular monoliths in video game history, the most captivating curios of crap. To own the worst game ever should also be an abiding goal of the truly expansive collector. That game, I submit to you, is Superman 64.

Released by Titus in 1999, Superman 64 is indeed superlative, but only in the worst sense of the term. The gameplay is structured around recurrently flying the Last Son of Krypton through decagonal rings—according to the game’s “story”, this constitutes a “maze” devised by the ingenious Lex Luthor, though it amounts to little more than aimless busy work for the person holding the controller. Superman 64 persists at making you fly through these rings, all within the confines of a time limit. Graphically, Metropolis is reduced to a series of blocky rectangles representing buildings, the space between them shrouded in a level of fogginess unforgivable even for the N64. Animation is also horrible, and so when Superman takes to the ground, he runs with a stilted, uncanny gait that is neither human nor Kryptonian. Boss battles are cramped and cringe-inducing, allowing low-level villains to repeatedly hand Superman his Speedo-clad ass-halves. On top of all this, the game is ubiquitously glitch-riddled—unless of course walking through walls is a power of Superman's with which this reviewer is not familiar.



Is Superman 64 truly the worst video game ever? There are many solid contenders for that feculent crown, including Friday the 13th (1989), Shaq Fu (1994), and Simpsons Wrestling (2001), all of which are comparably unplayable. But Superman 64 feels like the worst because it stars Superman. Superman is supposed to be the pinnacle of superheroes, with insuperable speed, power, strength and precision. Playing as the Man of Steel should be empowering. Seeing him veer helplessly through the block-sundered fog is anything but. To witness Superman falter due to atrocious controls and inane game design is not only frustrating as per any other bad game, but it actually becomes a bit heartbreaking. In making the Man of Tomorrow unwieldy and rudderless, Superman 64 inverts the very nature of the hero it attempts to actualize. Where once there seemed to be hope for humanity, now there is only disappointment and dissatisfaction. Superman 64 is no less than a violent disruption of the human spirit and all its constructive potentialities.

Is Superman 64 worth playing once you buy it? Most certainly not, at least not for more than one brief, worst-fears-affirming session. Play too long, and you risk destroying whatever ironic value the game possesses. Bad video games are, after all, not like bad movies. While a terrible film can still be entertaining—and more than a few Superman-related movies come to mind—video games require interaction, and in that sense playing a bad game is like being forced to play a part in a bad movie. Can you imagine having to direct 2016’s Batman vs. Superman? Bad video games make you complicit in their wretchedness. So with Superman 64, try flying through the rings, give up, and then permanently encase the cartridge in its box, keeping it out of reach but not out of sight such that it may stand as a totem of just how wrong the development of licensed games can go. And if you really want to be Superman, play Injustice or Mortal Kombat vs. DC Universe.

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