In the January 1997 issue
of GamePro, Tecmo ran an ad for the PS1 adaptation of Tecmo
Super Bowl, the sequel to the company's most famous sports game.
The ad spans two pages, the left presenting a drawing of an Oakland
Raiders' ball-carrier emerging from the Tecmo Super Bowl jewel
case, the right bearing the phrase "It's UN-BOWL-IEVABLE"
atop four columns of text in 10-point font. The text is arranged
under nine sub-headings. The ad is text-heavy, to put it plainly, and
it reads like it was written by someone's CEO dad, who figured that
explaining the appeals of the game very rationally, lucidly,
sensibly, and at times laconically, all in a tone that is one part
inter-office memo, one part life-lesson, would be the best way to
sell Tecmo Super Bowl. The content of this advertorial-styled
text is what will concern us here, as the game essentially reviews
itself therein.
The text starts by
promising that "Tecmo Super Bowl allows the user to trade any
player, to any team, at any time. With this feature you have the
ability to create your own Super Team. Just be careful when you're
playing a friend. You had better make sure he [sic] didn't set you
up. The only advice we can give is check your opponent's roster."
The author(s) then goes on to the audio: "Tecmo Super Bowl's
announcer gives true Play by Play [emphasis in original], not
just an occasional phrase or two. If perhaps you think he's an idiot,
you always have the option of turning him off." Then there is
tournament mode, to which the author adds a dash of laconic levity:
"Over the years Tecmo Super Bowl players have let us [the
developers, presumably] know about the friendly competitions which
sometimes take place. This version has a built in tournament mode for
a total of 8 players playing one on one till one of the players wins
the tournament. Chips and drinks are sadly not included." There
are then four full sentences dedicated to the difficulty levels:
"Knowing that some people haven't been playing Tecmo Super
Bowl for years we've included 3 difficulty settings. Easy, Normal
and Hard. Our football game gives you the ability to grow with the
game. Internally we call this a screen save 'cause you don't have to
throw a rock through the TV screen when you get frustrated with the
game." Again, the writer—his or her hand presumably guided by
someone in senior management who did not play video games, nor set
foot in middle-class households—scrabbles to get the tone right, as
is evident from the apostrophic shortening of "because."
The wry wit returns for the description of instant replay: "If
you want to analyze the last several seconds of play, simply pause
the game and start the instant replay. In addition you can go frame
by frame to fully analyze all of the action. Then again, you may not
want to see the interception again, and again, and again, and again."
By this point, having detailed the rather rudimentary feature of
instant replay, which had been in football video games for
approximately five years by this point, the advertorial seems just a
bit condescending. The ad moves on to the game's statistical
capabilities: "Tecmo's stats engine has always been unsurpassed.
This year we've added the ability to keep the stats from any player
in any position even if it's only for 1 play during the entire
season. Here's your one and only chance to re-write the record book."
Okay. And as for the play-calling capabilities: "From the game
play menu, you now have access to the entire playbook for the
immediate play. ...for [sic] more plays than you can possibly want,
use, call, send-in, modify, change, and/or run as the case may be."
To this point, none of
these features seem particularly revolutionary. Only when it comes to
weather does the advertisement (if not the game itself) speak to
something original: "Ordinary football games sometimes have
weather conditions. So far as we know, Tecmo Super Bowl is the
only game to actually change the weather during the game. So one
minute it could be raining, and then it could start snowing, or then
again stop or actually it's too variable to give you all the possible
scenarios." From here the advertorial-cum-term paper moves into
its conclusion, under the heading "MORE, MORE AND MORE":
"We've tried to highlight some of the most important new
features of Tecmo Super Bowl for the Sony PlayStation.
Obviously, there are more features than we can possibly list. Tecmo
Super Bowl is one of the most realistic and sophisticated
football simulators ever created. Aside from all the technical
improvements, think about the following: [...]." It is at this
point that the advertorial switches its mode of persuasion from
rhetorical to mathematical, providing this formula: "1 TECMO
SUPER BOWL/1 SONY PLAYSTATION/1 Television + 2 OR MORE PLAYERS =
GREAT FOOTBALL FUN."
For those rationalists
among the gaming crew, this straightforward, detailed explanation
might have us wetting our lips. But rationalism died out in
advertising in the 1920s. Even if your game (or any product, really),
lives up to the arguments and overall thesis you put forward in the
advertisement, it will do little to sway a consumer. Since Edward
Bernays introduced psychoanalytic principles to public relations and
advertising, desire has been all the rage in selling products. In
that sense, Tecmo's ad-staff and CEO were about seven decades behind
the curve. They fare better when it comes to football video games, as
they’re only a several years behind. Tecmo Super Bowl does not even
live up to its description. Graphically, it’s a pixelated
nightmare, even compared to contemporaneous offerings of Madden
and Gameday. Moreover, the announcer is minimalistic. The only
redeeming feature is the ability to trade any player to any team.
Regardless, Tecmo Bowl for NES this is not, and reading the
above description, you almost feel as if you don't have to play the
game to know that. Rereading the ad in the context of Tecmo Super
Bowl’s failings, it comes off more like an argument justifying
the game’s existence, rather than attesting to any merit it might
actually have. It is, in sum, not "GREAT FOOTBALL FUN", but
more like MODERATE FOOTBALL FUN, at best. Tecmo Super Bowl,
then, is one game that reads a lot better than it plays.