If you'll indulge him,
your correspondent will begin this review with an autobiographical
sketch. The year was 1993. Your late-adolescent correspondent was in
Wal-Mart (perhaps it was Wool-co at that point), and in the aisle
leading to the electronics section, a promotional booth had been set
up. The booth had a large TV screen and a Super Nintendo under the
giant cardboard logo with the blown-up title and box-art of a game:
NHL Stanley Cup. The store employee running the display booth
called me over and suggested I take a turn what she described as the
"best hockey video game," or something to that effect.
"But I already have
NHL 94," your correspondent remarked, not as a crack-back
but rather in that innocent, matter-of-fact way that incorrigibly
earnest children have.
"Oh no," said
the store-appointed spokes-lady. "NHL Stanley Cup is much
better."
Your correspondent was
unconvinced but not un-intrigued. The demo clips from NHL Stanley
Cup that played on the giant screen drew the eye. The sprites
were big, and, more jarringly, the game was played at ice-level in
what appeared to be 3D. This was completely unlike NHL 94. But
could it possibly be better?
In hopes of answering
this question, your correspondent waited by the booth as the
god-bless-her-she's-trying spokes-lady attempted to flag down another
customer. Eventually, she commandeered an older boy—a taller
boy—who was red-faced and trim, who looked like he might even play
some hockey himself. Smilingly, he picked up the controller, and we
started into a game.
Your correspondent and
the older boy played through one period of arduous lumbering and
puck-chasing. They each had a few good scoring chances in front of
the net, but neither could put the puck home. The goalies were too
good. The period ended scoreless.
The spokes-lady took the
liberty of declaring the older boy the winner. She based this on the
fact that he had had more shots on goal. Your correspondent drifted
away the loser, but not exactly feeling like he had lost. He only
felt like he wanted to play NHL 94.
In retrospect, your
correspondent is not convinced that that compulsion to play NHL 94
was the sour grapes of a child who had been "defeated." It
was more likely the nascent discrimination of a discerning gamer in
the making. That said, one does not have to be particularly
discerning to realize that NHL Stanley Cup is inferior to NHL 94.
In retrospect, your correspondent feels a measure of pity for that
Wal-Mart (or Wool-co) spokes-lady. She'd been saddled with the
ultimate tough sell: pitting the mediocre NHL Stanley Cup against NHL
94, widely agreed to be the greatest sports game of ever
released.
If judged by the cover,
which formed the backdrop of the display booth in that aisle, NHL
Stanley Cup promises exhilaration. In a scene that could have
been taken from the 1993 Stanley Cup Finals, the cover drawing
depicts a generic blond member of the Los Angeles Kings skating in on
the Montreal Canadiens’ goalie. The subtext is that the latter is
Patrick Roy, though it's not really Patrick Roy because NHL
Stanley Cup did not have an NHLPA license. Sweat is beading on
the brow of the Kings' attacker (too blond and handsome to be
Gretzky) as he follows through with a snap-shot, which has already
been kicked away by the twine-minder.
Unfortunately, this cover
drawing is more exciting than anything that ever happens in NHL
Stanley Cup itself. The game is based entirely around
dump-and-chase, the boring style of hockey that became more
commonplace in the NHL post-1993. In that sense, NHL Stanley Cup
was ahead of its time, but not in a positive way. Indeed, it's full
of the boring 1-0 and 2-1 games that defined pro hockey for the next
decade. And as per that scoreless period played between your
correspondent and the older, taller, red-faced boy, the game is
irredeemably boring. The Mode 7, pseudo-3D graphics catch the eye at
first, but they quickly grow tiresome and bewildering. 3D scaling may
have worked for NCAA Final Four, on the grounds that changes
of possession in basketball are generally tied to scoring plays, but
it renders the game of hockey, where possession-changes are fluid and
constant, almost unplayable. As such, the camera is constantly
flipping around. NHL '94's top-down style is far superior in this
regard; indeed, even with all the camera angles available on
present-day systems, the rooftop view is simply how video game hockey
has to be played.
But NHL Stanley Cup
is not entirely forgettable. It bears repeating that the goalies are
just too good, both defensively and on offense. Indeed, it is
distressingly easy to score a goal as the goalie, and not just with
the other team's net empty (as per the real-life Ron Hextall, the
goalie who scored two empty-net goals). Rather, when your goalie has
the puck, you can skate him out of the crease for an inordinate
amount of time and space before drawing a whistle. If you get to the
red line and then dump the puck, you can score on the other team with
some consistency. It's easier, then, to score as the goalie than with
the average attacker. If only your correspondent had known about the
goalies’ scoring touch while he was playing against the older boy.
Perhaps this is the real thesis of NHL Stanley Cup—that one day the
goalies will rise and come unshackled from their creases, taking back
the ice from their free-skating oppressors. Perhaps this is the
reason why the pseudo-Patrick Roy on the cover of NHL Stanley Cup
is making the save rather than giving up the goal. Its status as a
radical, pro-goalie manifesto, then, is the one reason (and one
reason only) NHL Stanley Cup remains noteworthy.